“The theoretical speed of each dart is over 100km/h, though, in reality, it is probably a bit lower. “The flywheels are made of quadcopter outrunner motors, and spin at 25000 rpm,” de Hass writes. The turret contains 4 fully functional nerf guns that use flywheels to launch the darts. All movements use either hobby servo’s or DC motors with potmeters for feedback. The turret can open and close automatically move around 20 degrees in all directions, both with the guns and the laser. Even the the nerf guns are mostly 3D printed. So were all of the mechanisms that move are 3D printed. de Haas explains that all the smooth white parts are 3D printed. The project required over 300 hours of 3D printing: it is an absolutely massive print, containing hundreds of parts. It was later revisited for CCC camp 2019 and finished properly.” To follow Yvo’s progress, from idea to turret, you can visit the making of part 1 and part 2. “The basics were built in around 50 days,” Yvo writes, “By then, it was capable of doing everything it can do now, just worse. The turret was originally made for SHA2017 as a showpiece. Best of all, it has 4 fully functional nerf guns that together can shoot up to 400 rounds per minute. It has a laser which can be aimed, and an eye that lights up. Now that 3D printing is even more widely available, the level of the props is reaching previously unimaginable heights, such as in this project by Yvo de Haas. When 3D printing became more widely available, many also started to recreate props from it. Needless to say, any engineer would necessarily appreciate many of these elements. The object of the game was to escape rooms through the use of a “portal gun” (that opened up portals in the walls) avoiding being shot by the automated turrets. The game was simple and short – a sort of physical puzzle – but it was so conceptually innovative (mostly for how it implemented physics algorithms) that it became an instant classic. Portal turret 3d print software#The developers from Valve, one of the most important videogame software publishers, saw it and decided to turn it into a commercial product. This latest one brought to our attention by 3D printing celeb Anouk Wipprecht is pretty damn awesome, especially in light of this writer’s past experience as a gaming industry journalist: a functional, life-size, fully 3D printed Portal turret, created by Dutch engineer Yvo de Hass and posted on his YTEC initiative website.įor those who don’t know, Portal is a videogame that was initially created as a student project. However we can also appreciate DIY 3D printing projects, especially when they are truly impressive, such as the recent Lamborghini replica and any life-size 3D printing project. If you do print anything, I'd like to see it! Remember that most models have several "skins", such as the cube having normal, rusted, companion, blue gel, orange gel, etc.As readers of this website know well, we focus on providing key market insights on additive manufacturing industry operators, working and collaborating with many of the top global companies in this effort. That means you won't get a turret that can open and close its "wings" unless you animate it yourself. The big problem with the decompiler is that it screws up animations, so don't try to use any of the other files. That's really the one you want - you can import it into Blender, then export it into whatever other format you need. Once you have all of those, you can feed them into MDLDecompiler, and it should get you a pretty good reference.smd file. Then you need the materials, in the VPK in root/materials/models/(usually the same path). A turret would use /npcs/turret/turret.mdl or something like that. Portal turret 3d print plus#For a cube it would be (iirc) props/metal_box.mdl, plus the. Go to root/models/ and look for the one you want. Go to your Steam directory /steamapps/common/portal 2/portal2/ (or _dlc1, or _dlc2 depending on what you want), and open pak01_dir.vpk with GCFScape. To extract a model, you'll first need to get it out of the VPK using GCFScape. Quote from FelixGriffin on September 8, 2012, 2:18 pm
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